A ghastly Medusa pops its ugly head around the corner. Zax and Akbar go to loose missiles, but only Zax hurls his... to clatter off the stone arch; Akbar is petrified as he stands!
Leudigar--averting his eyes--lunges into where he anticipates the monster to be, and is rewarded with a solid stab to what he presumes (by the terrifying squeal) to be its awful head. The monster strikes back immediately dealing 4 hp damage to the tracker, and throwing off his balance. Fortunately, Zax is there to support him, and delivers another terrible blow to the monster's head-quarters, driving it back. With the monster reeling, Zem rushes into the melee and the three rascals slash, hammer, and cut the beast down before it can do any more harm.
The statue of Akbar creaks imperceptibly as it cures in the pungent air.
Missiles
Zax and Akbar both want to loose missiles which, instinctively, has them sighting the target. A save vs petrification will determine how much of the ghastly sight they saw...
2d20 (Zax and Akbar, in that order)=19, 13. Zax is safe...Akbar requires a throw of 14+, so is petrified before he fires.
Zax's throw 1d20=12 would hit AC 7. However, the monster is mostly hidden behind the stone archway which the ref concludes is "hard cover", or equivalent to -4 protection, so it's a miss (in fact, Chainmail has hard cover being "arrow proof" except to indirect fire).
Melee; 1st Round
Leudigar (man+1) 1d20+1=16... again hardcover and blindness penalise his attack by -4 (!), so it's a 14 which would hit AC 5, so a hit. 1d6=6. a head hit too! The ref determines the medusa's hp total (4d6=??)
The medusa is a 4 HD beast, so has 4 normal attacks vs normal types; 4d20=6, 12, 1, 19. Let's presume the 19 hits Leudigar since he just stabbed it. 1d6=4, so Leudigar takes 4 hp.
By this time Karl is at the top of the ramp, Zem is near the bottom of the ramp, and Zax has switched to his pick.
Melee; 2nd Round
Even attempting to avert their eyes, the ref decides (based on the Mirror of Life Trapping description) that there is a 1 in 6 chance they will accidentally "see something nasty" during the melee. 2d6 for Leudigar, Zax=2, 1, so Zax is exposed! Before/after he attacks (even/odd)? 1d6=2, so after.
Leudigar (man+1) 1d20=9 at +1 and -4 is a miss.
Zax (man+1) 1d20=15 at +1 and -4 is a 12, which would hit AC 7, so it's a hit. 1d6=6 again!
Now Zax must save vs petrification a second time... 1d20=18! is he invulnerable?
The medusa attacks 4d20=8, 7, 10, 8. Four misses!
By this time Zem has rushed into the melee. Karl is most of the way down the ramp, and Fried is following in his wake.
Melee; 3rd and final Round for this turn
Will Leudigar, Zax, or Zem see anything nasty? 3d6=2, 1, 2! So Zax is exposed again. He seems infatuated. Before/after? 1d6=2, so after.
Leudigar, Zax, Zem all attack: 3d20=17, 20, 16 (at +1, -4 = 14, 17, 13) three hits; 3d6=2, 5, 1, total of 8 more hp, slays it.
Zax is spared a third save.
[f=32]
Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak,
lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges;
torch[/f]