The Second Adventure begins!
Our Heroes bravely descend the ladder into the Hornpipe Hill Caverns.
At the bottom of the ladder is an irregularly-shaped limestone cave measuring roughly 350 square feet. The ceiling is high enough for a Hobbet to stand up comfortably. Not claustrophobic at all; kind of dry and cozy like a Hobbet hole, actually. A human would have to crouch to keep from knocking their head on the ceiling. The floor is packed down and worn smooth by generations of Adventurers' feet.
The only exit is a narrow, low-ceilinged passage leading north. It is a "tight squeeze," which means that an adult human couldn't possibly crawl through, and a hobbet cannot fit if wearing armor heavier than leather. Backpacks must be removed and pushed or pulled while the Hobbets wriggle through on all fours, at half speed. PCs wearing metal armor (Tet and Simonetta) must take off the mail layer and strip down to their leather gambeson (AC7) or else they'll get stuck. Please state for the record, if you wish to put your mail back on when you get to the other end of the tunnel. Donning or removing armor takes 1 turn. Tet, to help jog your memory so you can make a good strategic decision about your armor, the next tight squeeze you encountered on the First Adventure was the rat-tunnels east of area #10.
Roll Call: Who's coming on the Second Adventure?
I will need a single-file marching order for the tight-squeeze tunnel.
Also please specify if you are lighting a torch or lantern. Whoever leads the way into the tunnel MUST have a light source.
And Noh, please state for the record which spell you have memorized.
![Image](https://upload.wikimedia.org/wikipedia/commons/thumb/3/3b/Devetaki_cave.jpg/1024px-Devetaki_cave.jpg)
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