Post
by mgtremaine » Sat May 10, 2014 11:16 pm
The night passes with out incident, the party is eager to move on and they soon spot the looming castle in the distance. Baymoor Castle sits atop a a rise that ends in sharp cliffs overlooking the sea. It is Watchtower, Lighthouse and Armed Defense for the Isle of Lower Trinty, commanding excellent views in all direction and heavy stone walls carved by master Dwarven craftsmen.
Baymoor Castle supports a garrison of 100 of the kings finest soldiers with an additional 50 servants, craftsmen, engineers, cooks, and other hangers-on. There also many hamlets within a few miles of the castle where the farming is done and militiamen can be raised. As the group gets closer they pass several wagoners moving along the roads. Everyone is friendly and soon you stand before the massive, iron bound, wooden gates.
The guard challenge you as to your names and business. Lucky for you it is a simple matter of producing the Royal Edict the Sir Goet drew up and gave to you.....
Who speaks, what next?
[f=4]
Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]
Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]
Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]