Post
by mgtremaine » Mon Oct 13, 2014 10:10 pm
After a quick look around....
mgt's roll comes to 11 [1 3 1 6 on 4d6]
the party turns up 110sp on the bodies of the gnolls. Nothing else of any values is left in the abandoned goblin cave. So back to the first room its, with Urist and Rhegaer moving painfully along.
Once there Phadian turns his attentions to patching them up..... Each gain 2hp and bring them back to 4 and 5 hp total (Urist/Rhegaer)
Other actions?
[f=4]
Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]
Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]
Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]