Post
by mgtremaine » Thu Mar 19, 2015 3:08 pm
So that party dismantles camp and follows Faeraidel to another site, which is even more hidden, and true to her word you see a ring of silver at the threshold. The new camp is settled and the night draws near......
.... Night descends watches are set...
mgt's roll comes to 5 [5 on 1d6] --- The darkness stirs
mgt's roll comes to 5 [5 on 1d6]
5 Shadow Serpents are drawn to the life they sense in the hidden camp....Lo the barrier holds! After at time the turn to find other prey.
..The darkness lifts.
HP Rolls
Urist
mgt's roll comes to 9 [5 3 on 2d6 + 1] - new total is 9
Phadian
mgt's roll comes to 12 [5 4 on 2d6 + 3] - new total is 12
Over to Topic 10 - Tor-Xonor the Upper Ruins
[f=4]
Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]
Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]
Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]