The wind-blown desert pan is broad and harsh. The red light and parching heat would wither the stoutest oak, and strongest heart. The two elves independently stride down the dunes, into the scorching wind, and onto the hellish field. Each is aware that he is not alone... there are scavengers dotted here and there upon the field. Hunched figures, half-seen, flitting here and there at a distance, not wanting to be seen. They are far off yet, and don't pose any immediate threat, but they are there.
Our elves raise their respective enchantments--Wen's elf-song a tiny, melancholy thing; so frail in the torrential wind that his voice is near parched and choked before he completes it--before commencing their striding search among the field of fallen.
It is not long before they spot one another, for they are the only two figures upon the flat that dare to stride upright, and moreover their chosen transects would intersect...
In their dreary search, the elves pass many wretched, desiccated corpses that are at least half buried in the ever-moving sands. Who knows how many dead line wholly concealed from sight? Most of them are thankfully difficult to identify man-like skeletons cased in a tight, withered parchment of flesh and scorched mail or unrecognisable design. These here could be Men, or Elves, perhaps. These here look larger; perhaps some type of the wolf-men? Whoever they were, they died in their thousands.
Something catches Wen's squinting eye... ah, despite the flailing sands and flicking tatters of a black cloak, he glimpses an old dweomer upon a stick. What is it, an arrow? Nay, he strides swiftly to it and discovers 'tis a batton; a wand which prior looters have somehow overlooked...
The referee rolls some searching dice or the first turn... d6; Highbough=1, Wen=3. Ah, what have we here? Elves will locate hidden things on a roll of 3-6 when actively searching... ref dices for the type of item d100=? and then the item itself 1d100=?
The referee also rolls an encounter check, d6=1, so nothing.
[f=32]
Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak,
lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges;
torch[/f]