sully wrote:there are times where you say a room is 20x30 and I don't know if it's 20 wide and 30 deep or vice versa.
I am usually pretty careful about how I describe the rooms. If I don’t give you enough information, you should ask for more and I will usually give it.
sully wrote:For example, I see in the mudmap that the boat room is longer than it is wide, whereas my map was the opposite. At least I'm drawing it in pencil... Actually, now that I look at it, I had the door to the L-shaped corridor at the top, whereas it's apparently on the left side.
No. I am telling you what is left or right
from your character's perspective, in game, as they enter the room. If you entered the boat room from the short wall door, then I'd describe it as a long but narrow room. If you entered the same room from a wide wall door, then I'd describe it as a wide but short room.
sully wrote:As for the directions, I don't really care if it's up or north. I just find using N, S, E, and W a little more intuitive than up, down, left, and right, at least when you're looking at a map.
Once again, I’m giving you left/right/ahead directions relative to your character’s current perspective. I am not telling you: when I’m looking at my dungeon map, with north up, something is left (a.k.a west) or right (a.k.a east) of your current position.
sully wrote:I just transposed "broad" and "deep". Obviously an Australian English to U.S. English translation error...
Going forward, can I assume that "broad" is the left-right measure and "deep" is the up-down measure?
I generally use "width" and "breadth" interchangeably. I also tend to use "length" and "depth" interchangeably where only two-dimensions matter.
No, please do not assume that either width or length is always left-right. Also, do not assume that my map is strictly orthogonal.
Hope that helps