While orcs are furnished with elaborate stats for building a lair or caravan expedition, goblins get short treatment in both #DelvingDeeper and the original game. Time to amend I say! Here are some (totally unofficial) ramblings on goblins to tinker with: The GOBLIN-KIND include goblins, hobgoblins, and bugbears. These are found together in underground cave complexes;… Continue reading Goblins!
An opportunity for improvement for the next iteration of #DelvingDeeper is in the number of monsters appearing. #DelvingDeeper V4 assumes around 8 players, whereas recent polls show that 4-6 players is now the norm. According to the original game, a group of 4-6 players can expect to run into 2-12 bandits, goblins, orcs (or similar)… Continue reading The Number of Monsters
Version One #DelvingDeeper first appeared in October 2012, some 10 months after I joined the team, as three digest-sized booklets comprising the so-called #DelvingDeeperReferenceRules. These were immediately available as PDFs at no cost–and still are today. The #DelvingDeeperReferenceRules V1 comprise: Volume I: The Adventurer’s Handbook Volume II: The Referee’s Guide Volume III: The Monster and Treasure… Continue reading Delving Deeper V1 + V2
(That’s never likely to be seen beyond this post). So what the frig is Eyre Tor?? Or more appropriately, what was it? Way back–before I’d ever heard of the #DelvingDeeper project–I apparently had a bit of time on my hands. Around 2007-2008, I was running a D&D campaign that included face-to-face play with a couple… Continue reading Here’s a Thing
Because #DelvingDeeperReliquary will be the first time I’ll need to ask “real” money for #DelvingDeeper (true, the Lulu softcover was a “real” $4.95, at/just below cost price), I want it to genuinely be a step up from where DD is at today. There are dozens of retro-clones out there, so why would anyone bother themselves… Continue reading Early Hint of V5 Cleric