Post
by waysoftheearth » Wed Apr 06, 2011 11:22 am
waysoftheearth wrote:
Meanwhile, Highbough places his cool hand on Gustave's forehead and determines his patient is far too cool, but sweating. Then he examines the whites of the Man's eyes, and the colour of his tongue.
(1d6=1)
As Gustave staggers off toward the kitchen, swaying weakly in the breeze, Highbough considers what he has learned...
The symptoms in combination are unlike anything Highbough has encountered or read about. Not a naturally occurring ailment then, nor even one of the more easily prepared poisons. That leaves something crafted with specific and evil intent, and requiring an expertise in such things...
As for healing herbs, Highbough is at a loss where to start. Perhaps it would be wise to begin with the most base remedies and gauge their effect? Perhaps a strong fomentation of Birch, Carraway or the Catarhh Root applied plentifully to the skin? All are known to aid the vitality and to stimulate general good health, but alas Highbough has but a meagre, dry strip of Birch bark in his supplies. Though perhaps the frugal quantity of Sage he has remaining could be made to a stimulating infusion or tincture -- That herb being associated with protection, harmony and longevity.
Perhaps as his fellows breathed in the poison, the best remedy would be to create a steam bed for them to inhale directly to the lung?
[f=32]
Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak,
lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges;
torch[/f]
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