(004) The West Hall

Waysoftheearth's Moria PBP

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Post by waysoftheearth » Tue Jul 12, 2011 11:53 am

(004) The West Hall

doctorx wrote:
waysoftheearth wrote:Sli son of Vli speaks encouraging words to his fallen fellow Dwarf, Vestri, but bold though he is, there is a worried frown upon Sili's battle-stained brow.

Lomeluin the Elf comes hither to examine the Dwarf's wounds...

(Vestri's constitution roll to withstand adversity, requires 4+ (1d6=4)).

...by his healing craft, Lomeluin judges that the hardy Dwarf will survive this injury, though unaided it will take him several days to recover.
"Fear not, Master Vestri," says Lmluin with a grim smile; "The sons of Durin are hardy indeed. Your wound is deep, but not mortal."

He gives the Dwarf a sip of the cool waters of the Nimrodel from his flask and breaks off a portion of a lembas wafer for him to eat; "These will help. Rest a while, and when your strength is greater, let your kinsman assist you back to the surface. Your own healer will be able to attend you there better than I. Be of good heart! May your part in our victory long be sung of in the halls of your fathers."

Turning to Sili; "You too will bears scars from this meeting my friend, though they be worn with honour." Looking across at Dernfara; "And the Man yonder suffers also. It might be well to take time to attend to you both. What say you?"
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
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Post by waysoftheearth » Tue Jul 12, 2011 12:01 pm

(004) The West Hall

waysoftheearth wrote:
Those who examine the Trollish remains by the guttering light of Soval's lantern find the monsters seem to lack the regenerative sorcery of some ill tales.

Their thick, scaled hide stinks and oozes with the many slashes and arrow wounds given them, and their black blood seeps freely onto the cracked flagstones. They seem bereft of any noteworthy possessions, save for the huge Captain, who wore a ramshackle surcoat of old and ill kept mail which seems to have been torn asunder from its original purpose and stitched together in a new formation to cover the monster's shoulders. Perhaps four coats of mail contributed to this.

It's mighty, horned black helm seems forged of some crude, dark metal and worked with least skill. It is heavy, thick, and misshapen for any head save a Troll's.

The weapons they carried were naught but fists, rocks, a rude timber club and a heavy iron gauntlet.

There is nothing here that a worthy soul could desire...
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
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Post by waysoftheearth » Tue Jul 12, 2011 12:06 pm

(004) The West Hall

waysoftheearth wrote:
Elindir and Lomeluin talk of making preparation to give healing, but to do so proper they must first make hot water...

In the meanwhile Dernfara takes a draft from his own water skin and smiles grimly "Fear not master healers, Dernfara of Westfold is not so easily smote by a mere five Trolls -- least not in this mighty company!"
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
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Post by waysoftheearth » Tue Jul 12, 2011 12:14 pm

(004) The West Hall

waysoftheearth wrote:
FYI -- a recap on healing:

Rest is a slow but steady healer. Any PC may recover 1 hp per full turn of rest (during which time must have refreshment and is twice as likely to be surprised). As many hit points as his chance in 6 due to constitution plus his number of HD can be recovered this way each day, and no more.

The bards and rangers present can also lay on hands (twice and once per day respectively). To do so they must have healing-herbs, hot water and at least one turn (10 minutes) in which to work. This will heal 1d6 hit-points +1 hit points per experience level, plus his wisdom and charisma adjustments.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
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Post by waysoftheearth » Tue Jul 12, 2011 1:14 pm

(004) The West Hall

ehiker133 wrote:
Norin spits on the largest and ugliest troll and says, "I say we take a look down that eastern corridor the trolls came from to make sure we got 'em all and to see if they might have anything worth having in a lair of some kind."
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
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Post by waysoftheearth » Tue Jul 12, 2011 2:57 pm

(004) The West Hall

mushgnome wrote:
"I worry about resting here, where we may be cut off from escape," frets Sili. "Perhaps we should return to the head of the western stairs and send our wounded back to camp, before we press on to the troll-lair. I am bruised but able to fight, and I've heard tales that trolls often hoard great treasure!" he says with a gleam in his eye.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
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Post by waysoftheearth » Tue Jul 12, 2011 7:01 pm

(004) The West Hall

doctorx wrote:
Lmluin gives a nod of assent. "I have heard such tales too," he says with a knowing smile; "Very well - send our wounded back to the light, then the rest of us press on and seek out the lair of these filth of Morgoth. Agreed?"
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
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Post by waysoftheearth » Tue Jul 12, 2011 9:44 pm

(004) The West Hall

ehiker133 wrote:
"Aye," Norin nods his head in agreement. "Back to the Western stairs down to rest and regroup before pressing on down the Eastern passage the trolls came from."
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
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Post by waysoftheearth » Tue Jul 12, 2011 10:43 pm

(004) The West Hall

waysoftheearth wrote:
So... is the company sending the wounded all the way back to camp to rest, or just to the top of the great stair?

And... are the remainder pressing on while the wounded rest... or waiting for them?
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
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Post by waysoftheearth » Tue Jul 12, 2011 11:48 pm

(004) The West Hall

ehiker133 wrote:
I (Norin) think we should set up a quick camp at the top of the stairs/around the west door to the stairs (as room allows). The non-injured (and non-healers) can rest/tend to the wounded while the others keep watch.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
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