The Third Adventure

Mushgnome's Hobbet-centric PBP

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Post by acodispo » Sun Oct 11, 2020 3:38 pm

Re: The Third Adventure

Willie sits down heavily & begins the laborious process of cleaning up.

"Terrible stuff! I need a pick-me-up. Is everyone alright? Maybe you should drink that potion, Tet!"

He reaches into his pack for something to nibble on & is surprised to find a turnip!

"Why, that must have rolled into my pack from Mr. Skip's cart! That seems like years and years ago!" he says to himself as he munches on the turnip meditatively.
[f=47]Wilibald "Willie" Whitfoot, F1/T1 (M 12", AC 6, HD 1+2, hp 9/9, L) gambeson+helm, shield+warhammer[/f]
[f=59]Witherun [Agile Hero, MV 12′′, AC 6, HD 4, hp 16, FC 4 men/hero, SV F4, L] hide+helm, shield+dagger or bow[/f]

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Location: Upper Miskatonic Valley

Post by mushgnome » Tue Oct 13, 2020 3:38 pm

Re: The Third Adventure

Turn 20

Our Heroes spend ten minutes resting, recuperating, eating, and binding their wounds. Tet, Willie, and Dame Simonetta feel a little bit better. Sweet buns and turnips will be off the menu for the rest of this Adventure.

What next?
Wounded PCs regain 1hp.

Wandering monsters = 4
There is no encounter.
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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Post by ehiker133 » Tue Oct 13, 2020 4:18 pm

Re: The Third Adventure

Dougal takes a moment to examine the carapaces of the beetle carcasses. And the rest of them, as well. It seems to him that the glands that create such an interesting affect from such a creature might prove valuable to someone researching the denizens of this cavern.
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

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Post by mgtremaine » Tue Oct 13, 2020 4:39 pm

Re: The Third Adventure

While the others are getting a breather Kiplyn retrieves the dropped torch and works on re-lighting it. "This one has a little light left, we'll need it"
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

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Post by mushgnome » Tue Oct 13, 2020 6:25 pm

Re: The Third Adventure

ehiker133 wrote:Dougal takes a moment to examine the carapaces of the beetle carcasses. And the rest of them, as well. It seems to him that the glands that create such an interesting affect from such a creature might prove valuable to someone researching the denizens of this cavern.
The beetles have a tahini-producing gland in their throats. The paste is thick, oily, and sticky. It smells exactly like toasted sesame seeds. Please be specific when describing Dougal's investigations: Which senses does he use? Is he just looking at the beetles, poking at them, or what? Does he cut one of the beetles open? Does he touch, or even dare taste the mysterious sesame substance?
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

Posts: 2940
Joined: Tue Sep 17, 2013 11:12 pm
Location: Upper Miskatonic Valley

Post by mushgnome » Tue Oct 13, 2020 6:39 pm

Re: The Third Adventure

mgtremaine wrote:While the others are getting a breather Kiplyn retrieves the dropped torch and works on re-lighting it. "This one has a little light left, we'll need it"
Duly noted!

Although, my observation is: The party is on track to run out of hit points long before they run out of torches!

6 torches last 1 hour each or 6 hours (36 turns) total. And lantern oil burns 4 hours (24 turns) per flask.

The party's first hour of exploration was in total darkness, so y'all lit your light sources on turn 7, which means your current flask of lantern oil will last until turn 30 and bundle of torches until turn 42.

I am assuming that the hourly refreshing of the torches happens behind the scenes as an automatic action.
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

Posts: 2047
Joined: Thu Sep 05, 2013 1:17 am
Location: San Diego, Ca

Post by mgtremaine » Tue Oct 13, 2020 8:41 pm

Re: The Third Adventure

Fair enough.. I'm just cheap and don't want to use my torch if I don't have to. :)
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

Posts: 1448
Joined: Fri Mar 06, 2015 4:34 pm

Post by acodispo » Wed Oct 14, 2020 2:39 pm

Re: The Third Adventure

Once Willie has finished his 'nip snack and is back on his feet, he will arm with his sling & take a look around the corner of the passage from which the beetles approached.
[f=47]Wilibald "Willie" Whitfoot, F1/T1 (M 12", AC 6, HD 1+2, hp 9/9, L) gambeson+helm, shield+warhammer[/f]
[f=59]Witherun [Agile Hero, MV 12′′, AC 6, HD 4, hp 16, FC 4 men/hero, SV F4, L] hide+helm, shield+dagger or bow[/f]

Posts: 2136
Joined: Mon Sep 16, 2013 3:33 pm
Location: Just west of St. Louis

Post by ehiker133 » Wed Oct 14, 2020 2:50 pm

Re: The Third Adventure

mushgnome wrote:
ehiker133 wrote:Dougal takes a moment to examine the carapaces of the beetle carcasses. And the rest of them, as well. It seems to him that the glands that create such an interesting affect from such a creature might prove valuable to someone researching the denizens of this cavern.
The beetles have a tahini-producing gland in their throats. The paste is thick, oily, and sticky. It smells exactly like toasted sesame seeds. Please be specific when describing Dougal's investigations: Which senses does he use? Is he just looking at the beetles, poking at them, or what? Does he cut one of the beetles open? Does he touch, or even dare taste the mysterious sesame substance?
Dougal cuts one of the beetles open, using his dagger. He prods around with the dagger, but does not eat any parts of the beetle. Mostly he looks with his eyes, not his hands. Although, his nose does detect the comforting scent of toasted sesame seeds and that makes him curious about the oily, sticky paste... He tries to see if he can remove a gland completely, retaining the paste within.
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

Posts: 2940
Joined: Tue Sep 17, 2013 11:12 pm
Location: Upper Miskatonic Valley

Post by mushgnome » Wed Oct 14, 2020 3:19 pm

Re: The Third Adventure

Tet, Willie, and Dame Simonetta don't feel any lingering aftereffects from the sesame paste. They feel like the damage they took was the result of the physical impact, and not from any poisonous or corrosive effects of the tahini.

Dougal makes a big mess unsuccessfully trying to extract a whole gland (thief skill 1d6=1, failed 'pick pockets'), but he thinks he could safely fill some kind of container, like a water/wine skin, oil flask, or holy water vial, if he wanted to.

Meanwhile Willie scouts ahead to the @ sign. The tunnel narrows a bit, goes for another 30' and then takes a turn right (east) and out of sight. Willie doesn't see or hear anything unusual. He notes that the tunnel is spotlessly clean.

Image
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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