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Re: The Fifth Adventure

Posted: Sat Jul 31, 2021 3:21 pm
by acodispo
Willie studies the motions of the Dalek-Headed 'shrooms, casting his memory & mind into the depths of the Earth, trying to find some dim memory from his spelunking days, or to intuit their likely behaviour by attempting to think like them for a moment.
Definitely risking a MYTH check. :D

Re: The Fifth Adventure

Posted: Sat Jul 31, 2021 3:48 pm
by mushgnome
mgtremaine wrote:
Sat Jul 31, 2021 2:38 pm
"Well they're alive and probably want to eat us. If we want that chest we need to do something. Any ideas?"Kiplyn looks around the room...
Kiplyn spends a minute scanning the room with a trained Burglar's eye. Apart from the treasure chest and the big mushrooms, there is nothing of interest except... there! To the far west, there is a well-camoflaged gap where the wall meets the floor. If Kiplyn were going to conceal a trap, or hide a small treasure, that would be the spot.
Let's give Kiplyn a thief skill check to 'read' the room for secret or hidden features (call it find/remove traps, maybe). He rolls 1d6 = 6, the best possible roll!

Re: The Fifth Adventure

Posted: Sat Jul 31, 2021 4:00 pm
by mushgnome
acodispo wrote:
Sat Jul 31, 2021 3:21 pm
Willie studies the motions of the Dalek-Headed 'shrooms, casting his memory & mind into the depths of the Earth, trying to find some dim memory from his spelunking days, or to intuit their likely behaviour by attempting to think like them for a moment.
Definitely risking a MYTH check. :D
Willie gets a faraway expression, perhaps comical in appearance to his friends, as he tries to 'think like a mushroom.'

After a minute of deep thought, Willie fails to identify the giant fungi. But they seem like big, dumb, slow-moving marshmallows. They're just huffing and puffing like jellyfish bellows, and gently swaying side-to-side like sea-sponges in the current. If they could attack, they would have attacked already? Probably harmless (is the sense Willie gets).

Anyone else want to give it a shot, ID'ing the shrooms?
No (sane) surface dweller could possibly know of these mushrooms, so a standard investigative/lore/clue check does not apply. Willie must rely solely on his knowledge of the MYTHOS by rolling less than or equal his current score of 2. He fails with a roll of 4. Having gained no forbidden knowledge, his sanity is unaltered.

Re: The Fifth Adventure

Posted: Sat Jul 31, 2021 4:16 pm
by mgtremaine
Kiplyn looks at Willie swing back and forth and huffing and puffing. "I hope mushrooming isn't contagious." he steps back a little "There something off over on that wall, I'm going to take a closer look". Kiplyn moves quietly towards the opening make sure to stay away from the patch and looking for any danger, traps, goo, critters, etc....

Re: The Fifth Adventure

Posted: Sat Jul 31, 2021 4:42 pm
by mushgnome
Kiplyn is not his usual sneaky self and fails to move silently. Maybe his nerves are still a little rattled from discovering the glowing statuette? The mushrooms definitely seem to be aware of his presence. They slowly tilt and bob in his general direction, but Kiplyn is able to easily evade their reach.

The cave floor slopes down gently to the west, and there is a slight gap where the wall meets the floor, not big enough to crawl into, but just big enough for Kiplyn to reach in with his arm. He is feeling confident there are no traps, monsters, or goo, so he lays flat on the floor and gropes around until he feels something smooth, hard, and egg-shaped.

He pulls out the mystery object for inspection. It is a highly-polished dragonfly amber worth 300gp!

Kiplyn feels around some more in the crack, but there is no other treasure. As he returns to the others, he feels something is 'off' with the mushrooms and the treasure chest. Kip's not sure the details, but his instinct says the mushrooms 'want' the heroes to investigate the treasure chest.

The whole room is a trap. The chest is the bait.
Let's make two thief-skill checks for Kiplyn: move silently and find traps. Like all thief skills, success is determined on a d6 roll of 4-6. Kiplyn fails the move silent with a roll of 3, but aces find traps with a natural 6!

Re: The Fifth Adventure

Posted: Sat Jul 31, 2021 4:59 pm
by mgtremaine
Kiplyn retreats with his prize and shows the others. "Here is a pretty thing. I get the feeling the chest is bait."

Re: The Fifth Adventure

Posted: Sun Aug 01, 2021 3:43 pm
by kipper
"Good work!" Dame Simonetta says to Kiplyn. "I agree about the chest, I already said that," she nods with finality.

Re: The Fifth Adventure

Posted: Mon Aug 02, 2021 12:46 pm
by acodispo
"Wow, great job, Kiplyn!" whispers Willie. "I tried using mental powers on these 'shrooms, but they are inscrutable. If you both think it's a trap, let's maybe do some thinking on their ways and come back later. Where to next?"

The fennec nest, perhaps? Area 17, but maybe it's also the area south of the 29 passage.

Re: The Fifth Adventure

Posted: Mon Aug 02, 2021 2:26 pm
by kipper
I vote for the latter (the SW tunnel of 18, leading to the area south of 29).

Re: The Fifth Adventure

Posted: Tue Aug 03, 2021 1:04 pm
by ehiker133
Dougal studies the swaying motion of the mushrooms for a bit; it seems like something he's seen before...
Dougal will make a MYTHOS check to see if he's come across these before in his adventures.