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Re: 10 - Tor-Xonor the Upper Ruins

Posted: Sun Aug 23, 2015 4:03 am
by ehiker133
Rhegaer grins, "Then the door to the west, is it?" He quietly makes his way to the door at the end of the western corridore.

Re: 10 - Tor-Xonor the Upper Ruins

Posted: Sun Aug 23, 2015 1:18 pm
by mgtremaine
okruse wrote:Phadian looks at his wound, shrugs "The bandage will hold, lets get rid of those noisy orcs."

ooc - I looked back at notes, I start with 12 hps, took 4 damage and "tended my wounds", so I am likely at 9 hps now?
I have you at 10/12 in the PC List, I try to keep that as up to date as possible. I gave you +2 for tending wounds.

Re: 10 - Tor-Xonor the Upper Ruins

Posted: Sun Aug 23, 2015 1:32 pm
by mgtremaine
The party pauses on the threshold and quiet debate breaks out......Finally Rhegaer (and Urist behind) move into the corridor headed towards the western door.

(DM consults the dice on the size of Orc band... makes adjustments for the number killed by the Elves and Party thus far.....)

Rhegaer peers into the western room. 40feet wide and 100feet deep this room was a meeting hall for the garrison, the Orcs continue to use it in that fashion. Rhegaer sees Orcs milling about everywhere, some eating, some cooking, some fighting, some drinking and many many voices arguing, a rough guess is 30-40 Orcs. The smoke and reek is strong, you must act quickly before you are spotted.

Actions?

Re: 10 - Tor-Xonor the Upper Ruins

Posted: Sun Aug 23, 2015 2:08 pm
by mushgnome
I believe Urist is wounded, correct? If so, he would reiterate his desire to retreat and come back at full strength (and hopefully with a better plan).

Re: 10 - Tor-Xonor the Upper Ruins

Posted: Sun Aug 23, 2015 2:13 pm
by mgtremaine
I have Urist at full... There was issue in the combat with the leaders where you would have been hit on the update Chart but not on v4 chart. So I allowed the miss but said I'll use the new chart for now on...

Re: 10 - Tor-Xonor the Upper Ruins

Posted: Sun Aug 23, 2015 2:16 pm
by ehiker133
Rhegaer quickly pulls back, removing himself from sight to tell the others what he saw.

Re: 10 - Tor-Xonor the Upper Ruins

Posted: Sun Aug 23, 2015 2:17 pm
by mushgnome
Thanks, in that case Urist will not run like a sissy if his friends choose to fight. But he would still vote to back away from 30 orcs. Perhaps with a better plan we can fight them in smaller groups.

Re: 10 - Tor-Xonor the Upper Ruins

Posted: Sun Aug 23, 2015 11:35 pm
by okruse
Phadian

Hearing the situation, Phadian ponders and says "I vote we retreat all the way out the way we came. Seems like they will then have more area to cover with less orcs, perhaps we can whittle them down."

Re: 10 - Tor-Xonor the Upper Ruins

Posted: Mon Aug 24, 2015 11:30 am
by merias
I agree with retreat for now, Alrik whispers. I cannot affect so many with my magic.

Re: 10 - Tor-Xonor the Upper Ruins

Posted: Mon Aug 24, 2015 1:39 pm
by ehiker133
Rhegaer nods his agreement and begins returning to where they came down the stairs.