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Re: 10 - Tor-Xonor the Upper Ruins
Posted: Thu Oct 01, 2015 3:56 pm
by mgtremaine
Rhegaer forces his way through the door! Beyond he and Urist see a large room that clearly is an Armory, but in varying states of disrepair. More importantly there are Orcs, 6 of them that appear to working on sharpening weapons, or repairing crude armor. The metal on metal noises stop as the Orcs become aware of the party.
mgt's roll comes to 3 [3 on 1d6]
Although Rhegaer and Urist are moving quickly the Orcs are not surprised they take up there weapons and the din of battle begins!
ROUND 1 - Actions?
Re: 10 - Tor-Xonor the Upper Ruins
Posted: Thu Oct 01, 2015 4:20 pm
by merias
Alrik draws his dagger in case it is needed, but keeps back from melee as the others advance.
Re: 10 - Tor-Xonor the Upper Ruins
Posted: Thu Oct 01, 2015 6:41 pm
by ehiker133
Rhegaer grins and draws his flametongue sword, empathatically lighting it, "Form up so they can't flank us."
Re: 10 - Tor-Xonor the Upper Ruins
Posted: Thu Oct 01, 2015 9:08 pm
by mushgnome
Urist takes his place on the front line and prepares to smash the enemy!
Re: 10 - Tor-Xonor the Upper Ruins
Posted: Fri Oct 02, 2015 5:26 am
by okruse
Phadian
Draws sling and looks for opening to hit orc with stone.
Re: 10 - Tor-Xonor the Upper Ruins
Posted: Sat Oct 03, 2015 8:15 pm
by mgtremaine
Round 1:
Init:
mgt's roll comes to 6 [6 on 1d6] - Orcs
mgt's roll comes to 3 [3 on 1d6] - Party
Rhegaer draws his sword and has Urist forms up. Phadian snaps off a stone at the Orcs. While the Orcs surge forward in a chaotic mess, wielding whatever they have in hand, which some how catches the group off balance a little.
Phadian's sling atk
mgt's roll comes to 16 [16 on 1d20] - HIT
mgt's roll comes to 6 [6 on 1d6] - KILLED (Well now that was easy)
Orcs (2 vs Rhegaer, 2 vs Urist)
mgt's roll comes to 19 [1 18 on 2d20] - MISS HIT
mgt's roll comes to 14 [2 12 on 2d20] - MISS MISS
mgt's roll comes to 1 [1 on 1d6] - Rhegaer takes a point of damage from a metal file.
Rhegaer counters
mgt's roll comes to 18 [17 on 1d20 + 1] - HIT
mgt's roll comes to 6 [4 on 1d6 + 2] - KILLED
Urist attacks
mgt's roll comes to 1 [1 on 1d20] - MISS
Just as Urist beings to swing at the orc he is distracted as Arvenil cleaves through the orc nearby... His attack is ruined.
The last orc took thje time to pick up a sword and shield and moves forward.
Round 2.....
Re: 10 - Tor-Xonor the Upper Ruins
Posted: Sat Oct 03, 2015 11:41 pm
by mushgnome
Urist looks to recover from his gaffe and strike a deadly rhythm with his hammer!
Re: 10 - Tor-Xonor the Upper Ruins
Posted: Sun Oct 04, 2015 4:52 am
by ehiker133
Rhegaer howls in triumph and launches himself at the nearest living orc.
Re: 10 - Tor-Xonor the Upper Ruins
Posted: Mon Oct 05, 2015 4:41 pm
by merias
Alrik stays where he is. He readies his dagger in case an orc attempts to run.
Re: 10 - Tor-Xonor the Upper Ruins
Posted: Thu Oct 08, 2015 2:47 am
by okruse
Phadian
Seeing the battle joined and the close quarters he switches to staff and closes on the nearest living orc.