Page 267 of 363
Re: Out Of Character
Posted: Sun Nov 30, 2014 4:59 am
by waysoftheearth
sully wrote:Thread 64 - Rustics and Heretics
Introducing Valorn, Helmut, and Ashtad.
Bridge-trolls slain - 1
Treasure - 10 lbs of coins (mostly copper, some silver)
Indeed, and I do believe that another 30lb of coin were left behind.
Re: Out Of Character
Posted: Sun Nov 30, 2014 6:03 am
by ehiker133
There is also a whole floor of treasure (unknown quantity) sitting on the floor of the pit trap. :-/
Re: Out Of Character
Posted: Sun Nov 30, 2014 7:01 am
by waysoftheearth
ehiker133 wrote:There is also a whole floor of treasure (unknown quantity) sitting on the floor of the pit trap. :-/
But what you do know is that 1-10 shadows can occur in an encounter outside a lair, while 2-20 shadows can occur inside a lair. If you run into 19 shadows, you can be pretty sure it's a lair. A lair has treasure, and shadows are treasure type F. Treasure type F is not something to be passed up lightly...
Re: Out Of Character
Posted: Sun Nov 30, 2014 9:44 am
by ehiker133
waysoftheearth wrote:ehiker133 wrote:There is also a whole floor of treasure (unknown quantity) sitting on the floor of the pit trap. :-/
But what you do know is that 1-10 shadows can occur in an encounter outside a lair, while 2-20 shadows can occur inside a lair. If you run into 19 shadows, you can be pretty sure it's a lair. A lair has treasure, and shadows are treasure type F. Treasure type F is not something to be passed up lightly...
To be sure! I think the payoff for taking out the remaining shadows would be great, both in coin and XP. I've tried to push that idea several times...
Re: Out Of Character
Posted: Sun Nov 30, 2014 12:43 pm
by heartless
waysoftheearth wrote:sully wrote:Thread 64 - Rustics and Heretics
Introducing Valorn, Helmut, and Ashtad.
Bridge-trolls slain - 1
Treasure - 10 lbs of coins (mostly copper, some silver)
Indeed, and I do believe that another 30lb of coin were left behind.
Ashtad carried what she could ( (064) Rustics & Heretics, page 6,7), but we need to go back for the rest.
Cool Ashtad levels up also! Now she will be able to shoot her bow better.
Re: Out Of Character
Posted: Sun Nov 30, 2014 11:34 pm
by Condorcet
waysoftheearth wrote:ehiker133 wrote:There is also a whole floor of treasure (unknown quantity) sitting on the floor of the pit trap. :-/
But what you do know is that 1-10 shadows can occur in an encounter outside a lair, while 2-20 shadows can occur inside a lair. If you run into 19 shadows, you can be pretty sure it's a lair. A lair has treasure, and shadows are treasure type F. Treasure type F is not something to be passed up lightly...
Mmmmmm.....treasure type F...
Re: Out Of Character
Posted: Mon Dec 01, 2014 6:38 pm
by mgtremaine
Can we get updated Experience Awards and totals when you have a chance also. Please and thank you!!!!
Re: Out Of Character
Posted: Mon Dec 01, 2014 9:29 pm
by waysoftheearth
Yes, I will update the awards thread once the treasure division is sorted out amongst the main group...
Re: Out Of Character
Posted: Wed Dec 03, 2014 12:33 pm
by heartless
Will sleeping the night in a full rest, level up all the characters, including Ashtad? Been 1st level is a scary situation with all the dangers around in this abbey, I can't wait to be 2nd level

.
Re: Out Of Character
Posted: Wed Dec 03, 2014 12:39 pm
by waysoftheearth
heartless wrote:Will sleeping the night in a full rest, level up all the characters, including Ashtad?
waysoftheearth wrote:Regarding Sleep and Leveling Up:
I've been thinking about this a bit since the occupation of Ket, and now it becomes relevant since there are a few PCs present who could level up already. The criteria for leveling up is a) enough XP and b) an uninterrupted, full night's rest at the "town time" scale (where a player's turn covers a game day). So in order for our PCs to level up we need to "zoom out" to a broader scale for at least a game day (but probably several).
Because the abbey might not be "totally secure" as yet, I'd roll for an encounter check each night, and the outcome of this would determine whether the night's rest was "uninterrupted" or not. Meanwhile, during the day, you could get a bunch of work done clearing and establishing the abbey, scouting the surrounds, sending out messengers, using the cyrstal ball and so on...
So, you need some safe, town-time to level up; at least one night and one day.