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Re: Delve the Fourteenth

Posted: Sun Mar 03, 2024 3:04 pm
by Makofan
All seems quiet, and then he neatly picks the lock.

| Needs 3-6, rolls a 6 |

The door opens onto a 30' square room centered on the door. There is a small gleam of copper in the SW corner

Re: Delve the Fourteenth

Posted: Mon Mar 04, 2024 2:43 pm
by kipper
Odd to lock a room with nothing inside but a bit of copper...

Maloof first looks up at the ceiling, then peers more intently at the SW corner. Does it look to be coins, or something else?

Re: Delve the Fourteenth

Posted: Tue Mar 05, 2024 4:17 am
by coffee
If Maloof enters the room, Rhod will come along to cover him.

Otherwise, he'll wait outside.

Re: Delve the Fourteenth

Posted: Tue Mar 05, 2024 12:58 pm
by Makofan
kipper wrote:
Mon Mar 04, 2024 2:43 pm
Odd to lock a room with nothing inside but a bit of copper...

Maloof first looks up at the ceiling, then peers more intently at the SW corner. Does it look to be coins, or something else?
Hard to make out from here, but you think it might be a key

Re: Delve the Fourteenth

Posted: Tue Mar 05, 2024 1:45 pm
by kipper
Maloof cautiously makes his way towards the key, watching the floor and ceiling especially. If he makes to the key without incident, he will pick it up.

Re: Delve the Fourteenth

Posted: Wed Mar 06, 2024 12:56 pm
by Makofan
Maloof picks up the copper key, and nothing bad or catastrophic happens

Re: Delve the Fourteenth

Posted: Wed Mar 06, 2024 3:39 pm
by kipper
Maloof looks around for any sign of a keyhole in the walls.

If he doesn't find anything, I think we should next head back north slightly and then east to the "red temple" then south and east to "room 18", and investigate the door on the east wall of room 18.

Re: Delve the Fourteenth

Posted: Thu Mar 07, 2024 2:59 am
by coffee
I agree.

Re: Delve the Fourteenth

Posted: Thu Mar 07, 2024 1:16 pm
by Makofan
Here is a refresher on room description

| The door opens onto a huge rooms with many pillars and exits. The floor of this room is littered with the shards of thousands of bits of broken crockery. There doesn't seem to be any way to walk across without the bits crunching under foot.
|


As you start to cross the room, your party makes a lot of noise. The far door bursts open, and five ghouls rush upon you. They are more than half way across the room before you can react
Ghouls rolls a 5 for surprise - success

Re: Delve the Fourteenth

Posted: Thu Mar 07, 2024 3:01 pm
by kipper
Maloof fumbles for a vial of holy water, and hurls it at the ghouls.