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Re: 10 - Tor-Xonor the Upper Ruins

Posted: Tue May 12, 2015 12:55 am
by ehiker133
Rhegaer nods and steps into the room, cautiously.

Re: 10 - Tor-Xonor the Upper Ruins

Posted: Tue May 12, 2015 12:57 am
by mushgnome
Urist steps into the room as well, visually scanning the floor and ceiling for pits, deadfalls, and other dangers.

Re: 10 - Tor-Xonor the Upper Ruins

Posted: Tue May 12, 2015 9:48 am
by doctorx
Faeraidel guards the doorway, arrow nocked, senses alert for any sight or sound of approaching danger.

Re: 10 - Tor-Xonor the Upper Ruins

Posted: Tue May 12, 2015 10:22 am
by merias
Alrik hangs back, watching north while the party investigates the room.

Re: 10 - Tor-Xonor the Upper Ruins

Posted: Thu May 14, 2015 1:33 am
by okruse
Phadian hangs back as well, alert for anything approaching from the north.

Re: 10 - Tor-Xonor the Upper Ruins

Posted: Thu May 14, 2015 11:29 pm
by mgtremaine
Urist leds the way into the debris filled room, it measure a good 50x70 being deeper then it is wide. At once he is struck by several things, first a stale vinegar smell which sets the dwarf's nose twitching, second the broken casks and wood barrels strewn everywhere. Clearly the ancient Wine Cellar has been found! Sadly the dwarf sees only ruin as his eyes scans the area, is that a puddle of liquid further down the row he stands before?

What now?

Re: 10 - Tor-Xonor the Upper Ruins

Posted: Mon May 18, 2015 4:05 pm
by mushgnome
"Something is wrong; I do not like the smell," whispers Urist. "I sense much risk and little reward to linger in this room. I vote that we leave here and press our attack against the Orcs, before they have a chance to call reinforcements. What's wrong, Squishy? You don't like that smell either?"

Re: 10 - Tor-Xonor the Upper Ruins

Posted: Mon May 18, 2015 4:25 pm
by ehiker133
Rhegaer, also uncomfortable in the room, quickly moves to exit it and continue down the hallway.

Re: 10 - Tor-Xonor the Upper Ruins

Posted: Thu May 21, 2015 5:33 am
by okruse
Phadian

Shrugs as others leave the room, "Onward I guess, shall we slay some orcs?"

Re: 10 - Tor-Xonor the Upper Ruins

Posted: Fri May 22, 2015 1:23 pm
by mgtremaine
Urist decides to let sleeping "spirits" lie. So northward you all continue from the Wine Cellar after 60-70 feet the noises are getting louder again and ahead you can make a dim torch set in the wall.

By this light you can see the corridor turns East and there is an open door in the west wall. Rough voices float out the doorway. How do you proceed?