Page 7 of 8
Re: V5 in Development
Posted: Tue Jul 01, 2025 10:40 am
by waysoftheearth
A short diversion from the usual wall of text,
This time, we preview some possible cover art:
V5 Compendium cover concept
Comments welcome

Re: V5 in Development
Posted: Fri Jul 04, 2025 4:41 am
by waysoftheearth
For a final diversion before I get back to the main text, check out the:
DD Hardcover Prototypes from 2015
Still gunning for a DD hardcover, 10 years later!
Re: V5 in Development
Posted: Fri Jul 04, 2025 1:35 pm
by mushgnome
I like that dwarf. He's got his priorities straight!
Re: V5 in Development
Posted: Mon Jul 07, 2025 12:01 pm
by waysoftheearth
Haha, absolutely!
Get in, get the treasure, get out. That's where it's at

Re: V5 in Development
Posted: Mon Jul 07, 2025 12:01 pm
by waysoftheearth
Next up for public preview, we begin the dungeon exploration game section!
Underworld Adventures
Comments welcome
Re: V5 in Development
Posted: Tue Jul 08, 2025 11:16 am
by waysoftheearth
In today's update, we preview
Light in Underworld
Coffee club members also get the full page of accompanying footnotes, as usual

Re: V5 in Development
Posted: Thu Jul 10, 2025 10:48 am
by waysoftheearth
Re: V5 in Development
Posted: Fri Jul 11, 2025 7:26 am
by waysoftheearth
Next up for public preview:
Wandering Monsters
UWA's section on the number of wandering monsters is notoriously tricky. DD (hopefully) makes it a bit clearer, with lengthy footnotes explaining exactly how.
Comments welcome

Re: V5 in Development
Posted: Sun Jul 13, 2025 7:20 am
by waysoftheearth
Next up for public preview, we have
Underworld
Surprise!
A critical game mechanic, this is (possibly?) the most densely footnoted section I've posted so far... enjoy!
C'mon team, crack the whip!

Re: V5 in Development
Posted: Wed Jul 16, 2025 12:04 pm
by waysoftheearth
In today's preview, we take a look at:
Sighting Monsters, Feeling/Pursuing, and Deterring Pursuit
And that will pretty much wrap up the dungeon exploration game
