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Re: Delve the Sixteenth
Posted: Sat Oct 11, 2025 10:46 pm
by mushgnome
Franklin cannot tell the extent of Maloof's injuries, and therefore continues with his plan: "Aim high so you don't hit Maloof in the back," he instructs Balbo and Drogo. (accepting the -4 penalty)
Re: Delve the Sixteenth
Posted: Sat Oct 11, 2025 11:34 pm
by Vortimer
Nailus will jump into the fray.
Assuming color spray will not affect a statue, he could hit it with a wand of fire or cold. He would choose cold assuming it might make stone more brittle, But would not want to hit Maloof.
If there is a chance that will happen he will instead attack with battle axe and shield.
Re: Delve the Sixteenth
Posted: Sun Oct 12, 2025 1:29 pm
by kipper
Rebuffed, Maloof struggles to retreat back out of melee range.
Welp, that
could have gone one of two ways...
Re: Delve the Sixteenth
Posted: Sun Oct 12, 2025 5:00 pm
by merias
Albane directs Bannon into the room to attack the statue, and yells "Maloof, retreat!". Assuming the gnome can make it back to where Aldbane is, Aldbane will use the staff of healing on him.
Re: Delve the Sixteenth
Posted: Mon Oct 13, 2025 6:31 pm
by Makofan
Vortimer wrote: ↑Sat Oct 11, 2025 11:34 pm
Nailus will jump into the fray.
Assuming color spray will not affect a statue, he could hit it with a wand of fire or cold. He would choose cold assuming it might make stone more brittle, But would not want to hit Maloof.
If there is a chance that will happen he will instead attack with battle axe and shield.
I think at this range, the collateral damage would be too much for the wand, so we will go with Battle Axe for him
Re: Delve the Sixteenth
Posted: Mon Oct 13, 2025 6:42 pm
by Makofan
Maloof quickly scambles out of the way, as slingstones whiz overhead and batter the monstrosity. Then, Nailus and Aldbae rush in, and with two mighty hacks, cut it in half. Maloof reaches Aldbane, who heals him partly with his staff
INITIATIVE
Party 6 Monster 5
Maloof scrambles out of the way
Franklin, Balbo and Drogo attack: 18/15/1
- Franklin and Balbo hit for 5 and 3 damage
Nailus attacks: 20, hits for 9 damage
Bannon attacks:10, hits for 6 damage
Aldbane heals Maloof for 5 damage
The monster has taken 23 damage, and dies.
Maloof is now healed back to 8 hit points
Re: Delve the Sixteenth
Posted: Mon Oct 13, 2025 6:56 pm
by Vortimer
OOC: Could someone help me understand my Axe of Beheading? What roll do I need to make to have it activate its special power?
Re: Delve the Sixteenth
Posted: Tue Oct 14, 2025 12:06 pm
by Makofan
Vortimer wrote: ↑Mon Oct 13, 2025 6:56 pm
OOC: Could someone help me understand my Axe of Beheading? What roll do I need to make to have it activate its special power?
I am sorry, you are correct, it should have beheaded the demon on a 20. No harm, as it was still killed this round, but glad you asked. I might remember next time!
Re: Delve the Sixteenth
Posted: Tue Oct 14, 2025 2:05 pm
by kipper
"Such rudeness!", Maloof chides as he investigates the tears in his clothing and ensures his new hat is still upon his head. "Well, back to the chest!"
Now that he's no longer attempting to bluff a guardian statue, he'll give the chest a careful check for traps before opening it up.
Re: Delve the Sixteenth
Posted: Wed Oct 15, 2025 12:17 pm
by Makofan
Finding no traps, he opens the chest, and it is filled with gold pieces