The wind-lashed melee continues; the elemental zipping back and forth at will as a jousting knight making pass after pass at the beset band of heroes. Blades slash and swing wildly in the wind, but are futile in the main part; the stinging sand half-blinding their wielders. Dieter and Josiane make purchase, however, giving the air spirit pause with their efforts. However, it retaliates in kind, spearing the unfortunately Josiane once again, driving her back under the drilling assault of its sand-lances.
Meanwhile, inside the hull, Desmond peers into the ovoid that is split down its center. Clearly the air elemental must have been held captive within, but there is nothing else left there. The only feature that on the interior is an array of evenly spaced, inward facing spikes. It is as if the whole thing were an ovoid iron-maiden...?
Turn five.
Highbough attacks first with his spear.
Otherwise, initiative is checked 1d6; Dieter=3+1, Olaf=5, Josiane=4, Helmut=2, Elemental=1. All the players go first (curiously, in the same order as last turn).
Attacks 1d20;
Highbough=12 @-1 (would hit AC 5); miss (by 2 pips which is exactly the penalty in play due to sand-blindness).
Olaf=11 @-2 (would miss AC 7); miss.
Dieter=16 @+0 (would hit AC 2); hit 1d6=1 @+2 3 damage.
Josiane=14 @-1 (would miss AC 3); hit 1d6=5 5 damage.
Helmut=4 @-1 (would miss AC 9); miss.
Elemental=18 @+2 (would hit AC 2); who is targeted? 1=highbough, 2=olaf, 3=dieter, 4=josiane, 5=helmut; 1d6=6, 1d6=6, 1d6=4, It's Josiane! 2d6-1=5 damage.
Dieter (F5) hp 22 12
Josiane (C5) hp 16 12 7
Orders for next turn?
[f=32]
Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak,
lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges;
torch[/f]
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