Primordial Ooze -- PCs in the Making

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Post by waysoftheearth » Thu Jul 14, 2011 10:50 pm

Primordial Ooze -- PCs in the Making

waysoftheearth wrote:
Welcome Sully, your new rolls are:

STR 4, 5, 5 (14)
INT 3, 4, 2 (09)
WIS 6, 1, 1 (08)
DEX 2, 6, 1 (09)
CON 1, 6, 4 (11)
CHA 4, 6, 3 (13)

You may substitute a 6 for any single die, except that doing so must not make an 18.
If you choose to play a Man you can substitute in any ability. Demi-humans are restricted as follows;
  • Elves may substitute a 6 in dexterity or wisdom only.
  • Dwarfs may substitute a 6 in strength or constitution only.
  • Halflings may substitute a 6 in constitution or dexterity only.
You begin with clothing, backpack, one week of victuals, water skin, coin purse containing 12 gp, 17 sp and 25 cp.

1 gp = 6 sp = 36 cp.

The costs of basic goods are listed http://odd74.proboards.com/index.cgi?bo ... hread=3426here.

You will also be granted a boon which will be determined according to your race and class...

If you have questions, I'm here to help [img]images/smiley/smiley.png[/img]
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
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Post by waysoftheearth » Fri Jul 15, 2011 4:18 pm

Primordial Ooze -- PCs in the Making

sulldawga wrote:
All of the below presumes I am a Dwarf fighter.

My XP bonus for 14 Str would be 5%? If not, is there a free set of rules you are using that I could peruse? I was going here for details because I don't have a copy of Men & Magic.

http://www.lulu.com/product/ebook/sword ... 9/15718826http://www.lulu.com/product/ebook/sword ... 9/15718826www.lulu.com/product/ebook/swords-wizar ... 9/15718826

Assuming I use my "6" on Con to get to 16, my HP would be 1d6+1+4? Is that right?
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
Help Get DD5 Done! https://buymeacoffee.com/wote

Posts: 16938
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Fri Jul 15, 2011 7:01 pm

Primordial Ooze -- PCs in the Making

tombowings wrote:
Waysoftheearth is using a number of house rules for his game. Here's a brief summary of your ability scores and options. See the first page of this thread for more information.

Assuming your original ability scores, your character will have

STR 4, 5, 5 (14) - +1 to hit and damage; 3 in 6 chance for tests of strength
INT 3, 4, 2 (09) - 2 in 6 chance for tests in intelligence
WIS 6, 1, 1 (08) - +2% XP bonus; 2 in 6 chance
DEX 2, 6, 1 (09) - 2 in 6 chance of success
CON 1, 6, 4 (11) - +2 hit points
CHA 4, 6, 3 (13) - 3 in 6 chance of success


When using your 6 you'd have...
STR 16 - +1 to hit and damage in melee; 4 in 6 chance for tests of strength

OR

INT 13 - 3 in 6 chance of for tests in intelligence

OR

WIS 13 - +3% XP bonus; 3 in 6 chance of success

OR -

DEX 14 - +1 to hit with missiles; -1 AC bonus; 2 in 6 chance of success

OR

CON 16 - +4 hit points; +1 maximum HD

OR

CHA 16 - modifies prices down (I'm not entirely clear how this works); 3 in 6 chance of success
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
Help Get DD5 Done! https://buymeacoffee.com/wote

Posts: 16938
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Sat Jul 16, 2011 12:42 am

Primordial Ooze -- PCs in the Making

waysoftheearth wrote:
sulldawga wrote:All of the below presumes I am a Dwarf fighter.

My XP bonus for 14 Str would be 5%? If not, is there a free set of rules you are using that I could peruse? I was going here for details because I don't have a copy of Men & Magic.

http://www.lulu.com/product/ebook/sword ... 9/15718826http://www.lulu.com/product/ebook/sword ... 9/15718826www.lulu.com/product/ebook/swords-wizar ... 9/15718826

Assuming I use my "6" on Con to get to 16, my HP would be 1d6+1+4? Is that right?
Hi Sully (and thanks Tombowings for pointing Sully in the right direction),

You don't really need a copy of Men & Magic as all of the necessary guidelines have been posted in threads of this game. Have a quick read of these...

http://odd74.proboards.com/index.cgi?ac ... ge=1#46137Introduction to The Hinterlands,
http://odd74.proboards.com/index.cgi?ac ... ge=1#46532A Few House Rules (especially AC, damage rolls, saving throws, resting),
http://odd74.proboards.com/index.cgi?ac ... ge=1#46430PC Generation,
http://odd74.proboards.com/index.cgi?ac ... ge=1#46430A Few More PC Classes,
http://odd74.proboards.com/index.cgi?bo ... hread=3426The Cost of Gear.

It may also be worthwhile looking http://odd74.proboards.com/index.cgi?bo ... hread=5357here to see what PCs are currently in play [img]images/smiley/smiley.png[/img]
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
Help Get DD5 Done! https://buymeacoffee.com/wote

Posts: 16938
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Sat Jul 16, 2011 12:55 am

Primordial Ooze -- PCs in the Making

waysoftheearth wrote:
As for your specific questions about a Dwarf fighter... if you do choose a Dwarf, then you can only substitute your free 6 in either strength or constitution.

Since your die rolls for these two abilities were:

STR 4, 5, 5 (14)
CON 1, 6, 4 (11)

Then you could make either of:

STR .4. 6, 5, 5 (16)
or
CON .1. 6, 6, 4 (16)

16 strength is a modest advantage over 14, allowing to you carry a bit more stuff, and giving you 4 in 6 chance of busting down doors etc. instead of 3 in 6.

16 constitution is a pretty big advantage over 11, granting a fighter +5 starting hit points instead of only +2, and giving a 4 in 6 chance of surviving adversity instead of just 2 in 6.


Experience point bonus (for a fighter) is his chance in 6 due to strength, plus his chance in 6 due to wisdom. Since your wisdom is 8 (+2%) and your strength is likely to be either 14 (+3%) or 16 (+4%), your overall XP bonus will be either +5% (if you keep 14 strength), or else +6% (if you go for 16 strength).
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
Help Get DD5 Done! https://buymeacoffee.com/wote

Posts: 16938
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Sat Jul 16, 2011 1:03 am

Primordial Ooze -- PCs in the Making

waysoftheearth wrote:
If you do choose to make 16 constitution and you do choose to be a fighter, then you would start with HD 1d6+7.

This is calculated as follows;
All fighters have HD 1d6+2 at 1st level,
plus
A 16 constitution will add +4 hp (the chance in 6 due to 16 con),
plus
A fighter only with 16 constitution also adds a further +1 hp (the d20 adjustment due to 16 con).

I will roll your actual starting hit points after you have finalised the details of your PC.

Hit points are rerolled after each uninterrupted (and unarmoured) full night's rest -- at an inn, for example. So you might have more hit points one day, and fewer the next day.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
Help Get DD5 Done! https://buymeacoffee.com/wote

Posts: 16938
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Sat Jul 16, 2011 1:17 am

Primordial Ooze -- PCs in the Making

waysoftheearth wrote:
sulldawga wrote:is there a free set of rules you are using that I could peruse?
I do have a set of house rules in a nice little booklet, with beautiful illustrations and all [img]images/smiley/smiley.png[/img]

I was almost ready to "go public" with it about 6 months ago, but when both http://www.swordsandwizardry.com/Mythmere Games and http://bravehalfling.comBrave Halfling Publishing were not overly interested in it, I let it sit for a while. Recently I've picked it up again and I'm still keen to get it out there, somehow.

This is the ideal place to be first informed when there is any news on that front.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
Help Get DD5 Done! https://buymeacoffee.com/wote

Posts: 16938
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Sat Jul 16, 2011 1:55 am

Primordial Ooze -- PCs in the Making

Cameron DuBeers wrote:
If you want a layout done on it for POD, I can help you with that.

I'm actually doing the same thing for my own house rules right now. I can format it any size you wish, including digest. All I ask for is a call out on the title page.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
Help Get DD5 Done! https://buymeacoffee.com/wote

Posts: 16938
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Sat Jul 16, 2011 3:17 am

Primordial Ooze -- PCs in the Making

sulldawga wrote:
Thanks to all for the help. Much clearer now.

I have my background in mind. Just need to buy my items and I will post my character in full... tomorrow. Time got away from me tonight but I am anxious to begin so I will make it a priority.

As you noted, I get my biggest bang for my buck by adding my "6" to Con. And then it makes the most sense to create a fighter. However, the party does have a fair amount of those. My Str and Chr are decent enough as is that I could boost Wis and make a Templar, or Dex and make a Marksman.

I would be happy to go in one of those directions if you think party balance would be improved by it.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
Help Get DD5 Done! https://buymeacoffee.com/wote

Posts: 16938
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Sat Jul 16, 2011 3:42 am

Primordial Ooze -- PCs in the Making

waysoftheearth wrote:
sulldawga wrote:I would be happy to go in one of those directions if you think party balance would be improved by it.
It's entirely up to you [img]images/smiley/smiley.png[/img]
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
Help Get DD5 Done! https://buymeacoffee.com/wote

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