10 - Tor-Xonor the Upper Ruins

Mgtremaine's World of Tybor PBP

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Post by mushgnome » Sun May 24, 2015 4:09 pm

Re: 10 - Tor-Xonor the Upper Ruins

Urist snarls his lips, arches his overgrown eyebrows, and wobbles his hammer like a batter coming to the plate, which is Dwarf Sign Language for, "I think we should try the direct approach."
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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Post by okruse » Mon May 25, 2015 6:41 pm

Re: 10 - Tor-Xonor the Upper Ruins

Phadian

Shrugs, grips staff firmly with a determined look on his face and nods.

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Post by mgtremaine » Thu May 28, 2015 1:06 am

Re: 10 - Tor-Xonor the Upper Ruins

Urist enters first and by the dim light can make out the following. A stone cut chamber 60 feet deep, 30 feet wide, and worked stone ceiling 15 feet above your head. The far side of the room is dominated by a stone statue that resembles a dragon, yet it has ruined by age and violence. Closer still there are 8 stone pews on each side of the room and font just to your left as you enter. All that side what really captures your attention is the Orcs who stand, sit, and prowl about the room. Several are in the midst of debate which has been interrupted.

Surprise?
mgt's roll comes to 2 [2 on 1d6]

No...
mgt's roll comes to 8 [3 5 on 2d6]

8 Orcs turn from calm to enraged in a moment. Declare actions! Initiative coming.
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

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Post by merias » Thu May 28, 2015 10:48 am

Re: 10 - Tor-Xonor the Upper Ruins

Alrik stays behind his fighting companions and readies a sleep scroll, in case it is needed.
Aldbane the Cleric (Level 5 MV 6" AC 2/3 HD 4 HP 18) plate +1, shield+2, helm, silvered war hammer, sling, staff of healing

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Post by ehiker133 » Thu May 28, 2015 1:46 pm

Re: 10 - Tor-Xonor the Upper Ruins

Ulrich cries out with a barbaric yalp and throws his spear at the nearest orc, then readies his shield and axe for close combat.
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

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Post by okruse » Thu May 28, 2015 1:57 pm

Re: 10 - Tor-Xonor the Upper Ruins

Phadian

Will observe how the initial wave of attack breaks, if any orcs break through our front line will engage and attack them. If not will attack the one Urist is attacking.

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Post by mushgnome » Thu May 28, 2015 3:09 pm

Re: 10 - Tor-Xonor the Upper Ruins

Urist knows what to do. He begins the round in a "ready" position crouched on one knee, so the volley of spears and/or spells can sail over his head, then assumes the front line of melee combat. Hammer hammer hammer!!!
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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Post by doctorx » Fri May 29, 2015 1:40 pm

Re: 10 - Tor-Xonor the Upper Ruins

Faeraidel lets an arrow fly at the nearest orc she has a clear shot at. Then she falls back to the second rank, sets another arrow on her bow string and will let it fly at any orc stupid enough to give her a clear shot at it.

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Post by mgtremaine » Sat May 30, 2015 4:56 pm

Re: 10 - Tor-Xonor the Upper Ruins

Init:
Orcs: mgt's roll comes to 1 [1 on 1d6]
Party: mgt's roll comes to 6 [6 on 1d6]


(oh bugger)

Faeraidel releases an arrow before the Orcs even manage to turn towards the party.
mgt's roll comes to 12 [12 on 1d20] - HIT
mgt's roll comes to 1 [1 on 1d6] - the arrow grazes one of the orcs.

Rhegaer & Ulrist charge into the horde.
mgt's roll comes to 18 [18 on 1d20] - HIT
mgt's roll comes to 16 [16 on 1d20] - HIT
mgt's roll comes to 7 [6 on 1d6+1] - KILLED
mgt's roll comes to 6 [5 on 1d6+1] - KILLED

Phadian and Alrik watch the unfolding melee.... At the back of the Orc group there is a large Chieftain and several of the Orcs are larger and form up in front of him. The front rank falls to onslaught but the remaining Orcs counter attacks the two warriors.

Normal orcs (2)
mgt's roll comes to 11 [11 on 1d20] - Missed Rhegaer
mgt's roll comes to 4 [4 on 1d20] - Missed Ulrist

BodyGuards (3)
mgt's roll comes to 7 [7 on 1d20] - Missed Rhegaer
mgt's roll comes to 6 [6 on 1d20] - Missed Ulrist
mgt's roll comes to 2 [2 on 1d20] - Missed Rhegaer

Chief (1)
mgt's roll comes to 6 [6 on 1d20] - Missed Ulrist

Somehow the onslaught fails as the two warriors turn aside all the blows aimed at them.... Round 2
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

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Post by mushgnome » Sat May 30, 2015 5:37 pm

Re: 10 - Tor-Xonor the Upper Ruins

"Is that the best you've got? My Grandma Stonechapel hits harder than you!" taunts Urist. He will continue the hammer assault, focusing his attack on the leader and elite guards if he can do so without breaking formation.
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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