Hey Sully, good to hear from you
Okay, so if I'm reading it right, it seems that:
1.
Highbough can be encouraged to return to the Other Side by any sniff of "the Humans" being alive,
2.
Wen is content to secure the abbey and await the safe return of Dieter's crew,
3.
Dorgan is fixed on his mission to acquire mirrors and likewise return to the rescue mission.
(
Morgan's player has been MIA for a couple of months, so he can go NPC).
I believe all this can be accommodated rather neatly.
Dorgan can get a couple of shaving mirrors from the Quarter Master of the troop column, and make it back to the abbey in time to rendezvous with
Wen and
Highbough (who will be desperate to quench their thirsts and replenish their waterskins), then the three of them can either hold out at the Abbey or else return to the Other Side.
Meanwhile, a new company of miscreants can be assembled to undertake the reconnaissance mission which their predecessors neglected, allowing the Goblins to take the initiative and overrun Ket!
I'm not quite done yet, but I have started assembling some updated guidelines. See here:
Character Generation, and
XP and Level Titles, and
Tongues of the Hinterlands.
I've got a couple more to do including:
Updated prices list.
Hinterlands spell list (a.k.a. fancy spell names).
Meanwhile, comments on the above are welcome
