10 - Tor-Xonor the Upper Ruins

Mgtremaine's World of Tybor PBP

Moderator: mgtremaine

Posts: 2047
Joined: Thu Sep 05, 2013 1:17 am
Location: San Diego, Ca

Post by mgtremaine » Mon Aug 24, 2015 1:50 pm

Re: 10 - Tor-Xonor the Upper Ruins

RETREAT....Rhegaer signals the others and quickly its double time back down the southern corridor, past the 3-way intersection and double doors, West towards the old chapel/Orc Leaders room.

mgt's roll comes to 2 [2 on 1d6]

The path is clear. The party swings South down the corridor, past the ruined Wine Cellar and back to the Orcish barricade. Eventually they enter the open space of the storeroom and the southern staircase leading up!
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

Posts: 336
Joined: Sat Sep 28, 2013 3:04 am

Post by okruse » Tue Aug 25, 2015 1:04 am

Re: 10 - Tor-Xonor the Upper Ruins

Phadian

"We should find a place to camp that is in visual cover from this entrance, but where we can easily keep an eye on it. It will be good to know if any orcs come out, keep your enemy close and what not."

Posts: 2940
Joined: Tue Sep 17, 2013 11:12 pm
Location: Upper Miskatonic Valley

Post by mushgnome » Wed Aug 26, 2015 2:56 pm

Re: 10 - Tor-Xonor the Upper Ruins

Urist bounces his coin-sack in his hand to gauge its weight. "I wonder if this is enough to retire on?" he wonders. To the others he says, "The orcs will be angry. Let's find a well-defensible campsite because they might retaliate and bring the fight to us. Did we see any good spots along the towers or stone walls where we could keep constant watch and have high ground if attacked?"
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

Posts: 2047
Joined: Thu Sep 05, 2013 1:17 am
Location: San Diego, Ca

Post by mgtremaine » Thu Aug 27, 2015 4:24 pm

Re: 10 - Tor-Xonor the Upper Ruins

OCC:

To clarify.....

The group said they retreated.. I moved you as far back as the storage room on the level you are on. You left the Orc leaders Coin in the stone chest. The stairs up go back into the ground level of the ruins. I am waiting to hear what is next.
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

Posts: 2940
Joined: Tue Sep 17, 2013 11:12 pm
Location: Upper Miskatonic Valley

Post by mushgnome » Thu Aug 27, 2015 4:32 pm

Re: 10 - Tor-Xonor the Upper Ruins

I was under the impression Urist is carrying a large sack filled with loot:
mushgnome wrote:"Ooh, shiny!" beams Urist as he moves to scoop the gold and copper coins into his empty large sack.
mgtremaine wrote:Meanwhile Urist is happily scooping gold and copper coins out of the stone chest.
In either case, I don't think we should leave without the treasure. We aren't that badly wounded that we need to abandon the loot. Do the others agree?
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

Posts: 2047
Joined: Thu Sep 05, 2013 1:17 am
Location: San Diego, Ca

Post by mgtremaine » Thu Aug 27, 2015 4:59 pm

Re: 10 - Tor-Xonor the Upper Ruins

mushgnome wrote:I was under the impression Urist is carrying a large sack filled with loot:
mushgnome wrote:"Ooh, shiny!" beams Urist as he moves to scoop the gold and copper coins into his empty large sack.
mgtremaine wrote:Meanwhile Urist is happily scooping gold and copper coins out of the stone chest.
In either case, I don't think we should leave without the treasure. We aren't that badly wounded that we need to abandon the loot. Do the others agree?
Yes Urist has a bag of Gold... There was more then a bag full :)
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

Posts: 2940
Joined: Tue Sep 17, 2013 11:12 pm
Location: Upper Miskatonic Valley

Post by mushgnome » Thu Aug 27, 2015 5:12 pm

Re: 10 - Tor-Xonor the Upper Ruins

Oh... you don't play with the "dwarf of holding" alternate encumbrance rule? I think a large sack holds what, 600 coins? Can we say retroactively that Urist was a clever dwarf and grabbed gold coins preferentially over the silver and copper? ;)
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

Posts: 2047
Joined: Thu Sep 05, 2013 1:17 am
Location: San Diego, Ca

Post by mgtremaine » Thu Aug 27, 2015 5:18 pm

Re: 10 - Tor-Xonor the Upper Ruins

mushgnome wrote:Oh... you don't play with the "dwarf of holding" alternate encumbrance rule? I think a large sack holds what, 600 coins? Can we say retroactively that Urist was a clever dwarf and grabbed gold coins preferentially over the silver and copper? ;)
There was only Copper and Gold, and you bet! Urist would not have scooped up mere Copper.
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

Posts: 336
Joined: Sat Sep 28, 2013 3:04 am

Post by okruse » Fri Aug 28, 2015 1:29 am

Re: 10 - Tor-Xonor the Upper Ruins

Phadian

Looks over at Urist and his bag of gold. "What?! Hey! <pauses> Where'd you get the gold?" Scratches his head in confusion, seeming like there is something he should be remembering.

Posts: 898
Joined: Thu Oct 03, 2013 1:22 pm
Location: New Brunswick

Post by merias » Sat Aug 29, 2015 10:41 am

Re: 10 - Tor-Xonor the Upper Ruins

okruse wrote:Phadian

"We should find a place to camp that is in visual cover from this entrance, but where we can easily keep an eye on it. It will be good to know if any orcs come out, keep your enemy close and what not."
"Agreed. Let us make haste before we are discovered!" Alrik says. He'll help look for a campsite that is not immediately visible from the entrance.
Aldbane the Cleric (Level 5 MV 6" AC 2/3 HD 4 HP 18) plate +1, shield+2, helm, silvered war hammer, sling, staff of healing

Return to “Edge of the Western Sea”

Powered by phpBB® Forum Software © phpBB Limited
Designed by ST Software.