10 - Tor-Xonor the Upper Ruins

Mgtremaine's World of Tybor PBP

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Post by mushgnome » Tue Sep 08, 2015 4:48 am

Re: 10 - Tor-Xonor the Upper Ruins

Urist waits to see what happens with the sleep spell.
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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Post by doctorx » Tue Sep 08, 2015 11:39 am

Re: 10 - Tor-Xonor the Upper Ruins

"Sleep, then daggers." mutters Faeraidel in agreement.

But she sets an arrow to her bowstring just in case. If any orc doesn't drop she is ready to fire.

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Post by ehiker133 » Tue Sep 08, 2015 1:36 pm

Re: 10 - Tor-Xonor the Upper Ruins

Rhegaer draws his sword, ready to use it to put orcs down permanently.
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

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Post by okruse » Tue Sep 08, 2015 1:58 pm

Re: 10 - Tor-Xonor the Upper Ruins

Phadian

Nods and switches to sling.

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Post by mgtremaine » Thu Sep 10, 2015 6:09 pm

Re: 10 - Tor-Xonor the Upper Ruins

Round 1:

Init Orcs: mgt.'s roll comes to 4 [4 on 1d6]
Init Party: mgt's roll comes to 6 [6 on 1d6]

Alrik gets his spell off before anything else happens.
mgt's roll comes to 13 [5 6 on 2d6+2] - zzzzz

The wave of magic rolls over the orc guards... ALL OF THEM FALL ASLEEP.
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

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Post by mushgnome » Thu Sep 10, 2015 7:46 pm

Re: 10 - Tor-Xonor the Upper Ruins

Urist moves to finish off the sleeping orcs, braining them with his hammer. If Alrik wants to question one of them, then Urist will cooperate by torturing the orc mercilessly.
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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Post by merias » Thu Sep 10, 2015 8:25 pm

Re: 10 - Tor-Xonor the Upper Ruins

Alrik would indeed like to question one of the orcs.

"If you could be so kind as to bind the hands of that one..." Alrik points to one of the orcs,"I will try to ascertain their numbers down below!"

Once the orc is bound and woken, Alrik will ask it how many of them there are, and if they have any help from others.
Aldbane the Cleric (Level 5 MV 6" AC 2/3 HD 4 HP 18) plate +1, shield+2, helm, silvered war hammer, sling, staff of healing

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Post by ehiker133 » Thu Sep 10, 2015 8:34 pm

Re: 10 - Tor-Xonor the Upper Ruins

Rhegaer assists in helping to dispatch orcs, making sure to leave the one for questioning.
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

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Post by mgtremaine » Thu Sep 10, 2015 11:05 pm

Re: 10 - Tor-Xonor the Upper Ruins

The group quickly kills all but one of the Orcs who is tied up, roughly, and awakens during the process.

"Haaa ahhh, who dares?"

What next?
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

Posts: 336
Joined: Sat Sep 28, 2013 3:04 am

Post by okruse » Fri Sep 11, 2015 1:24 am

Re: 10 - Tor-Xonor the Upper Ruins

Phadian

"Lets move this orc away from the entrance so we can question him without interruption."

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