10 - Tor-Xonor the Upper Ruins

Mgtremaine's World of Tybor PBP

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Post by mgtremaine » Sat Oct 31, 2015 10:39 pm

Re: 10 - Tor-Xonor the Upper Ruins

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Party wants to head back to 5, is that correct. I'm going to assume you realize that there is Orc guard post at #6 which means if you from 11 to there you should proceed with sneaky feet.

Rhegaer and Urist lead the group slowly and quietly down the corridor heading west.... Are they quiet enough?

mgt's roll comes to 1 [1 on 1d6]

The orc guards are not surprised but the party expect the hidden post as well. As Rhegaer and Urist approach they see the telling movement

ACTIONS?
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

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Post by okruse » Sun Nov 01, 2015 3:46 pm

Re: 10 - Tor-Xonor the Upper Ruins

Phadian will follow in behind the fighters and look for an opening to strike with his staff.

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Post by mushgnome » Sun Nov 01, 2015 4:02 pm

Re: 10 - Tor-Xonor the Upper Ruins

Urist will aggressively attack the orcs with his war hammer.
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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Post by mgtremaine » Mon Nov 02, 2015 6:18 pm

Re: 10 - Tor-Xonor the Upper Ruins

Round 1:

Init
mgt's roll comes to 4 [4 on 1d6] - Orcs
mgt's roll comes to 3 [3 on 1d6] - Party

2 Orcs are in the guard post. The little door pops open and 1 charges with a spear while the other is fumbling with a hand bell.

Orc vs Urist: mgt's roll comes to 7 [7 on 1d20] - MISS
Orc2 starts giving the hand bell and good ring.....

Urist attacks the spear holder: mgt's roll comes to 15 [15 on 1d20] - HIT
mgt's roll comes to 5 [4 on 1d6+1] - KILLED

Rhegaer moves past the spear wielder and strikes at the Orc with the bell...
mgt's roll comes to 13 [12 on 1d20+1] - HIT
mgt's roll comes to 7 [5 on 1d6+2] - KILLED

There is silence... The orc got off a Clang-CLANG before Avernil cut through Helm, Head and Shoulders......

What now?
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

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Post by ehiker133 » Tue Nov 03, 2015 12:54 am

Re: 10 - Tor-Xonor the Upper Ruins

Rhegaer drags the dead orcs back into the secret room, then waits with sword drawn to see if anything answers the brief alarm.
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

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Location: New Brunswick

Post by merias » Tue Nov 03, 2015 2:18 pm

Re: 10 - Tor-Xonor the Upper Ruins

Alrik waits quietly against the wall, also waiting to see if anyone or anything answers the alarm.
Aldbane the Cleric (Level 5 MV 6" AC 2/3 HD 4 HP 18) plate +1, shield+2, helm, silvered war hammer, sling, staff of healing

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Post by okruse » Wed Nov 04, 2015 3:12 am

Re: 10 - Tor-Xonor the Upper Ruins

Phadian drops back behind the corner and waits, listening for anything approaching.

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Post by mushgnome » Wed Nov 04, 2015 3:53 pm

Re: 10 - Tor-Xonor the Upper Ruins

Urist takes a breather and waits for orcs responding to the alarm.
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

Posts: 2047
Joined: Thu Sep 05, 2013 1:17 am
Location: San Diego, Ca

Post by mgtremaine » Sat Nov 07, 2015 2:50 am

Re: 10 - Tor-Xonor the Upper Ruins

The party stops and waits, silently, did the Orcs hear the bell?????

(DM picks up the d6 3-6 they did....)
mgt's roll comes to 2 [2 on 1d6]

Minutes pass, every moment someone is sure they hear the clopping of orc feet but it turns out to be your imagination. After 10 minutes it's pretty clear no one is coming....

(Stupid orcs don;t respond to there own alarms!)
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

Posts: 2939
Joined: Tue Sep 17, 2013 11:12 pm
Location: Upper Miskatonic Valley

Post by mushgnome » Sat Nov 07, 2015 5:25 pm

Re: 10 - Tor-Xonor the Upper Ruins

"Alright, let's move on to the unexplored room," Urist suggests, feeling foolish after waiting for the no-show orcs.
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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