Delve the Fifteenth

Makofan's Deep Dungeon Crawl PBP

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Post by Makofan » Tue Nov 12, 2024 1:14 pm

Re: Delve the Fifteenth

Yes, it now matches up with the elevator room - you see door you expected to see

The party realizes that no sound escapes beyond these curtains, so people in different sections cannot hear each other

While Maloof is circling, what are the others doing?

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Post by mannclay » Wed Nov 13, 2024 3:58 pm

Re: Delve the Fifteenth

Biff will keep an eye on Maloof's back as he snoops.

Makofan wrote:
Tue Nov 12, 2024 1:14 pm
Yes, it now matches up with the elevator room - you see door you expected to see

The party realizes that no sound escapes beyond these curtains, so people in different sections cannot hear each other

While Maloof is circling, what are the others doing?
Biff Rezner Fighter (Level: 3 MV: 6" AC: 2 HD: 3 HP: 14 | S:15 I:12 W:7 D:12 Co:13 Ch:15) plate mail, shield, 1-handed sword + 1

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Post by merias » Wed Nov 13, 2024 5:39 pm

Re: Delve the Fifteenth

Aldbane had been looking behind the east curtain, and after that will keep a lookout with Biff.
Aldbane the Cleric (Level 5 MV 6" AC 2/3 HD 4 HP 18) plate +1, shield+2, helm, silvered war hammer, sling, staff of healing

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Post by mushgnome » Wed Nov 13, 2024 9:36 pm

Re: Delve the Fifteenth

Franklin gestures for his archers Balbo and Drogo to keep watch looking in different directions. With the sound muffled it is important to be on lookout every which way!

Franklin himself stands with Aldbane in case anything scary jumps out from behind the east curtain.
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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Post by Makofan » Thu Nov 14, 2024 1:15 pm

Re: Delve the Fifteenth

Maloof does not hear anything behind the south door

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Post by kipper » Fri Nov 15, 2024 5:50 am

Re: Delve the Fifteenth

Maloof returns back to the main group to report his findings. He suggests we try to open the south door.

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Post by merias » Sun Nov 17, 2024 8:06 pm

Re: Delve the Fifteenth

If no one else volunteers, Aldbane will open the south door and stand aside for the fighter types.
Aldbane the Cleric (Level 5 MV 6" AC 2/3 HD 4 HP 18) plate +1, shield+2, helm, silvered war hammer, sling, staff of healing

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Location: Upper Miskatonic Valley

Post by mushgnome » Sun Nov 17, 2024 11:34 pm

Re: Delve the Fifteenth

Franklin stands by while Aldbane opens the door.
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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Post by Makofan » Mon Nov 18, 2024 3:53 pm

Re: Delve the Fifteenth

The door opens onto a 20 x 20 room, with a door in the south wall across from where you opened. The room's extra space is on the east side. There are several not so neat rows of school desks and chairs in this room, facing east. In front of them on the east wall is a large blackboard. Written on the blackboard with chalk are extremely basic fighting maneuvers. Naillus translates the orcish into Common for the group: "Hit the enemy with your sword", "Block attacks with your shield", "Protect the Wizard", "When wounded have the cleric heal you". There are also diagrams illustrating these maneuvers.

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Post by kipper » Tue Nov 19, 2024 3:43 pm

Re: Delve the Fifteenth

Maloof slips across the room and listens at the far door.

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